Metaverse: Google, Amazon, and WiMi join the VR field

A brand new technology idea is like a beautiful woman from a distance: when it first comes into the stock market appears like a model in the bathroom—the denser the mist, the “sexier” the beauty. As we move closer to the concept, the eyebrows appear more apparent, and the idea must be put through an actual test before the valuation bubble begins to diminish. The real value of the business will be evident only after an examination, and the person who knows ultimately “wins the beauty.”

In recent industrial exchanges, the metaverse concept was first popularized. A growing number of companies are considering how they can participate in the new era of globalization by using the resources they have? How can they lay out their resources in a new sector?

Whether it’s the Internet of the early stage or the mobile Internet during the Web2.0 age, companies listed in it have all been through this kind of flow and ebb. Since the dawn of the Web3.0 age, the metaverse is now a highly well-known concept in Internet technology. Its growth is changing from unclear to crystal evident. In addition, the surge of giants in the tech industry worldwide proves that the metaverse is an excellent source of enormous investment potential and offers opportunities for thousands of developers and creators.

It also suggests that the metaverse is likely to create many more jobs and provide more significant economic benefits in the years ahead. The metaverse, which is the result of the post-Internet era, is built on the base of constant iteration of wearable AR/VR devices and CPU/GPU hardware 5G/AI/NFT/digital Twin and other technologies, as well as the ongoing advancement of the blockchain industry and the improvement in the protocols infrastructure layer. By utilizing this essential technology, it is possible to look forward to the future of this technology as bright.

The Metaverse: Continuous Innovation

The metaverse functions as an internet-based platform that is used to carry virtual activities and allows users to connect and entertain, exhibit, create education, trade, and perform other spiritual and social activities. The essence of the metaverse lies in its legitimate assets rights and the social identities of its users.

The underlying reality is what makes the metaverse a reliable platform that allows anyone to participate in the creation process, and the benefits of work are assured. It is impossible to distinguish between people’s work creation and trading and production in the metaverse and those in the real world. For instance, the virtual home built by a user of the metaverse could be quickly traded without the platform’s limitations. It can also be exchanged against other goods in the metaverse or the natural world; the cost of these items can be determined only by the marketplace.

The technology track that was initially used to create the metaverse can be defined as “BAND,” i.e., Blockchain Game, Network, and Display that makes the metaverse through the convergence of value interactions and content transport data network transmission and immersive display.

(1) Blockchain technology provides an uncentralized settlement platform and a value transfer mechanism that can ensure the transfer and attribution of value from the meta-universe, thereby ensuring the stability and effectiveness of the economy and the transparency and security of rules-based enforcement. Virtual decentralized assets can be distributed across different platforms, separated from the content, and become increasingly “real.”

(2) Video games create interactive metaverse-based content and are the main route for developing content and traffic. Users’ creation is now the norm in metaverse game development and can create rich content for the metaverse. Users aren’t puppets of game designers and planners, unlike traditional games, and are changing people’s perceptions about virtual assets.

(3) The modernization of technology for networks and arithmetic has made it possible to transmit information and computing. 5G, AIoT, and the power of arithmetic have created the foundation for future-generation applications that can innovate. Gaming on the cloud has experienced rapid growth in recent times. Cloud computing has been one of the fastest-growing technology fields in the last few years. With the continual improvement of communication speed and cloud computing capabilities, cloud gaming has become a reality.

(4) 4. Display technology offers methods of interaction. Additionally, UHD and AR/VR have been updated to ensure that users have more immersive experiences.

This is why the metaverse is not just an elaborate story but also a polish on each technology that underlies it to appreciate the benefits of empowerment for the industry entirely.

Tech giants are entering the scene, while technology is a source of innovation in many areas.

All over the world, the metaverse business has been rapidly growing since the very first metaverse stock Roblox was made public in March, drawing investors’ attention to the metaverse along with the advent of NFT and GameFi. In October, during the annual Facebook Connect event, Zuckerberg gave a detailed and comprehensive explanation of Facebook’s view of the metaverse. He also explained its strategic plan and its progress in the metaverse field and announced that it would officially change its name to Meta. The logo was changed to an alternative similar to “Infinity.”

The metaverse is now an entirely new chapter since tech giants step foot in it. Microsoft bought the gaming giant Blizzard to build its metaverse. In the press event, Microsoft CEO Satya Nadella said gaming would be a crucial contribution to the growth in the world of the metaverse. Nvidia does not just provide developers with the tools to draw virtual worlds and the power of computing needed to create the planets. In 2011, Nvidia officially launched the Omniverse platform, a collection of tools that aid developers in creating 3D virtual worlds. It makes use of the power of computing from Nvidia chips as well. Musk has offered to purchase Twitter for $43 billion in the last few days. Given Musk’s passion for innovativeness and the significance of Twitter in the eyes of younger web 3.0 users worldwide, If the deal is approved, the imagination of its users and its maximum impact is likely to outdo Meta.

It’s been reported that the next tech giant to venture into the metaverse will likely be Amazon. The company’s recent recruitment information revealed that it plans to create “new smart home products” based on the XR technology. Because Amazon has a wide range of intelligent home appliances, Amazon may invest a large amount of money in AR. It is possible to imagine an environment where people are wearing Amazon AR glasses that can be connected to other Amazon devices and view all the happenings at home in a single glance (this is a leap beyond the present Amazon Echo Frames smart glasses). There is a strong indication that Amazon is likely to adopt more innovative design ideas in developing new AR/XR gadgets to enhance the design of the metaverse.

Google has joined forces together with the NBA in the launch of Google Pixel Arena, a metaverse in which fans will be able to take part in NBA basketball using their avatars. Google Pixel Arena will be accessible on the NBA app at any time games are in play and accessible on any mobile device that has an NBA app. Users can play virtual players and experience the ballgame with the uniforms and other accessories of their teams of choice. Additionally, Google and the NBA have partnered in the metaverse as well as Google Pixel is now the official partner for the NBA.

In terms of technological breakthroughs, it’s worth noting that the very first metaverse Holographic AR was Wii Hologram Cloud(NASDAQ EMI). Being the first company in the field to develop VR and AR technological advances, WIMI uses a 3D creation engine to create 3D modeling and space construction. This will allow creators to quickly build panoramic content and explore the metaverse method. WIMI has also made its WIMI Hologram Academy which aims to improve the exploration, research, development, implementation, and application of cutting-edge technology in the field of metaverse(such as codecs for audio and video networks, real-time communications media content processing, and analysis understanding and quality evaluation that are based on signal processing as well as deep learning as well as immersive media (VR AR, MR, and others. ) as well as system design and end-to-end solutions that allow users to seamlessly create a variety of different experiences across multiple scenes, enhancing the metaverse and strengthening the ecosystem.

There is a strong indication that the metaverse will shortly grow through qualitative and quantitative changes. From an investment standpoint, the metaverse is the ultimate achievement of next-generation technology and will eventually shift from its first “concept” to reality.

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